My formative projects.
RPG card battler with heavy inspiration from the Paper Mario series. Unfinished solo dev project.
A 2D platformer made with an asset pack. Three levels designed to be reversible.
A short and simple game about making mischief with a frog in a box. Inspired by Kuukiyomi: Consider It and Goose Game.
Chess meets Starcraft 2. Project lead on a team of five. An ongoing game project.
A 2D game about making your way past hellish food with cooking prowess. I came on midway through the project as a designer.
A 2D fighting game with no combos. Win with spacing fundamentals and pressure strings.
A 2D Boss Rush game with mechanics inspired by the Dark Souls series.
An Insaniquarium-style pet clicker game. Buy pets that feed more expensive pets in order to buy even more expensive pets!
A quick and simple 2D platformer. A one week deadline game jam project with the theme “Gameboy”.
A short hackathon designed to allow developers to come together and make something with Unity’s DOTS & ECS system.
branding