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NAAP (title pending)

RPG card battler with heavy inspiration from the Paper Mario series. Unfinished solo dev project.

Game DesignProject ManagementVFX Software Engineering

An unfinished project. I fully designed the game system and had some ambitious ideas for a 3D RPG using this system for combat encounters. Allowing for room for different system improvements and overhauls as you progress in the game.

I personally: 

  • Designed the turn based combat system
  • Designed and balanced card types and resource and draw system
  • Created a full suite of card designs for the game and maintained them via spreadsheet.
  • Made all 2D art
  • 3D models and animations for town setting
  • Created import scripts and tools for Blender -> Godot workflow
  • Created designer facing tools for card creation automation and testing

This was a big venture into the Godot Engine. I worked on an import script to provide a seamless transition from Blender, right into Godot with custom colliders and functionality straight from Blender.

I was previously most familiar with the Unity engine so this was a large leap in learning. But I found a strength of Godot was that the process of creating designer-facing tools was relatively frictionless. I struggled at this point in the project when trying to create 3D models, rig, UV-unwrap, texture, and animate them. However, the systems were designed and paper-tested using Table Top Simulator with great feedback and I was able to unravel some of the design plans into GDScript code and test out some hand-guided mock battles in-engine. 

Project Details

  • Roles: Card Designer, Encounter Designer, 3D-Level Designer, UI/UX Designer, Design Tool Creator
  • Technology: Godot, GDScript
  • Project Link: FIX THIS