RPG card battler with heavy inspiration from the Paper Mario series. Unfinished solo dev project.
An unfinished project. I fully designed the game system and had some ambitious ideas for a 3D RPG using this system for combat encounters. Allowing for room for different system improvements and overhauls as you progress in the game.
I personally:
This was a big venture into the Godot Engine. I worked on an import script to provide a seamless transition from Blender, right into Godot with custom colliders and functionality straight from Blender.
I was previously most familiar with the Unity engine so this was a large leap in learning. But I found a strength of Godot was that the process of creating designer-facing tools was relatively frictionless. I struggled at this point in the project when trying to create 3D models, rig, UV-unwrap, texture, and animate them. However, the systems were designed and paper-tested using Table Top Simulator with great feedback and I was able to unravel some of the design plans into GDScript code and test out some hand-guided mock battles in-engine.