An insaniquarium-style pet clicker game. Buy pets that feed more expensive pets in order to buy even more expensive pets!
A 2D pet simulation / clicker game that I worked on to teach myself Unity and C#. I put together the central game loop. Enemies would spawn into the level based on a level sheet with different timings and the central Insaniquarium-style loop was complete. Going further in this project would require more art and fully fleshed out levels, which was not the purpose of this project.
I personally:
This was a big step forward for me in terms of 3D, game programming principles, architecture. I later revisited this project to rework the existing architecture to use Unity’s DOTS/ECS as another challenge to myself. While the game is unfinished, I gained a lot from building out the infrastructure of this game. I also revisited this project with improved 3D skills and retopologized my meshes and made better animations.